Digital Citizen
Logging in, strong passwords, footprints, email manners, bullying, fact or fake. Also the first week of 'what a computer is'.
What you will know by the end
- A strong password is long and unusual, not clever.
- Everything posted leaves a footprint that can be copied.
- Report to a trusted adult or the DSL; screenshots are evidence.
- A reliable source: who wrote it, when, and do others agree (lateral reading).
- The laws: Computer Misuse Act, Data Protection Act, copyright.
Syllabus and key words
- Topic 19: Digital life, law and ethics
- Explain a digital footprint, keep accounts private, and know the steps when something online feels wrong.
- Spot the red flags in a phishing message, and check whether information online is trustworthy.
- Name the three UK laws (Computer Misuse Act, Data Protection Act, Copyright Act), what each one covers, and the Spanish equivalents.
- Choose and read a Creative Commons licence.
- Argue both sides of an ethical question: AI, surveillance, the digital divide, the environment and wellbeing.
- Topic 1: What a computer is
- Sort any device into input, process, output or storage, and follow one real example through all four.
- Explain why computers use electricity, and why they use only two states (0 and 1), not ten.
- Describe a transistor as a switch, and show how two switches can make a decision.
- Tell hardware from software, and embedded computers from general-purpose ones.
- Explain the stored-program idea, place the big inventions on a timeline, and say why an LED needs a resistor.
- Digital footprint
- The trail of everything you do online.
- Phishing
- Fake messages that trick people into giving details.
- Computer Misuse Act
- UK law (1990) that makes hacking and spreading malware crimes.
- Data Protection Act
- UK law (2018), with UK GDPR, controlling how personal data is used.
- Copyright
- Automatic legal protection for original creative work.
- Open source
- Software whose code anyone can see, change and share.
- Ethics
- AI that is biased because its training data was. Cameras that keep us safe and also watch us. The digital divide: who is left out when everything moves online. Screen time and sleep. Practise arguing both sides.
- Input / output
- Anything that gets information into the computer. Keyboard, mouse, touchscreen, microphone, camera, a temperature sensor.
- Process
- The computer follows instructions to change that information. Add two numbers. Move a character. Sort a list. The CPU does this.
- Transistor
- An electronic switch with no moving parts.
- Hardware
- The physical parts of a computer.
- Software
- Programs: instructions that tell hardware what to do.
- Embedded system
- A small computer built into a device for one job.
- Logging in, file management and strong passwordsPractical
- Digital footprint and privacy settingsTheory
- Email and shared-document etiquettePractical
- Cyberbullying: recognising it and reporting itTheory
- Fact or fake: is this source reliable?Practical
End-of-unit challenge: A scenario quiz, then fix a risky fake social-media profile and explain each change.
Homework: Study page 19, steps 1 to 4, and the quiz.
Extra challenge: Write the family's five rules for the home Wi-Fi.