- Audience
- The group of people a product is made for.
- Audience appreciation
- Understanding the audience's needs and planning a product to suit them.
- Purpose
- The job a product must do, such as inform, persuade, entertain or sell.
- Expectations
- What users expect a product to look like and be able to do.
- Accessibility
- Designing so that people with disabilities or extra needs can use a product.
- Copyright
- A law that protects the creator of an original work from it being copied without permission.
- Software piracy
- Illegally copying, sharing or selling software.
- Licence
- Permission to use software under set rules; the buyer does not own the program.
- Product key
- A unique code entered during installation to prove the copy is genuine.
- Activation
- Checking a product key with the producer's server so it is used on a limited number of devices.
- Dongle
- A small USB device that must be plugged in for the software to run.
- Digital signature
- Encrypted data added by the producer to prove software is genuine and unchanged.
- EULA
- End user licence agreement: the terms you must accept before installing software.