Year 11 · ICT · Autumn 1

Safety and security; audience; communication · Lesson 3 of 5

Audience

Theory9.1 Audience appreciation9.2 Copyright

Year 11 · ICT · Safety and security; audience; communication · Lesson 3 of 5

You will learn to

  • Explain why a product must be planned for its audience.
  • Describe how age, experience, expectations and knowledge change the design of one message.
  • Describe software copyright and software piracy.
  • Describe how producers protect software from being copied.

Year 11 · ICT · Safety and security; audience; communication · Lesson 3 of 5

Success criteria

You have got it when you can say:

  • I can redesign one message for three different audiences.
  • I can give two design choices that suit young children and two that suit adults.
  • I can name three ways producers stop software being copied.

Year 11 · ICT · Safety and security; audience; communication · Lesson 3 of 5

Retrieval starter

Questions from before. Write your answers, then show them.

  1. Last lesson

    Netiquette is…

    A A network cableB A search engineC Polite behaviour online

    C. Polite behaviour online

  2. Earlier this unit

    Shoulder surfing is…

    A A firewall ruleB A type of malwareC Watching someone type their PIN

    C. Watching someone type their PIN

  3. Last year

    Zip compression is…

    A LossyB NeitherC Lossless

    C. Lossless

Year 11 · ICT · Safety and security; audience; communication · Lesson 3 of 5

Key words (1 of 4)

Audience
The group of people a product is made for.
Audience appreciation
Understanding the audience's needs and planning a product to suit them.
Purpose
The job a product must do, such as inform, persuade, entertain or sell.
Expectations
What users expect a product to look like and be able to do.

Year 11 · ICT · Safety and security; audience; communication · Lesson 3 of 5

Key words (2 of 4)

Accessibility
Designing so that people with disabilities or extra needs can use a product.
Copyright
A law that protects the creator of an original work from it being copied without permission.
Software piracy
Illegally copying, sharing or selling software.
Licence
Permission to use software under set rules; the buyer does not own the program.

Year 11 · ICT · Safety and security; audience; communication · Lesson 3 of 5

Key words (3 of 4)

Product key
A unique code entered during installation to prove the copy is genuine.
Activation
Checking a product key with the producer's server so it is used on a limited number of devices.
Dongle
A small USB device that must be plugged in for the software to run.
Digital signature
Encrypted data added by the producer to prove software is genuine and unchanged.

Year 11 · ICT · Safety and security; audience; communication · Lesson 3 of 5

Key words (4 of 4)

EULA
End user licence agreement: the terms you must accept before installing software.

9.1 Audience appreciation · The explanation · step 1 of 9 · part 1 of 2

What audience appreciation means

The audience is the group of people who will read, watch or use a product.

Audience appreciation means understanding their needs and planning the product to suit them.

The designer finds out about the audience first, often with questionnaires, interviews or observation, the same methods used in the systems life cycle.

9.1 Audience appreciation · The explanation · step 1 of 9 · part 2 of 2

What audience appreciation means (continued)

e.g.Example
The same school trip information could be: a colourful poster with big pictures for Year 7 students, a formal letter with costs and dates for parents, a spreadsheet with budgets for the head teacher.
?Why?

If the audience is ignored, people find the product hard to use, boring or confusing. They stop using it, and the time and money spent is wasted.

9.1 Audience appreciation · The explanation · step 2 of 9 · part 1 of 2

Four things to know about the audience

Cambridge names four characteristics: age, experience, expectations and knowledge.

Each one changes the design choices.

CharacteristicQuestions to askEffect on the design
AgeChildren, teenagers, adults, older people?Young children: large text, simple words, bright colours, pictures, sound. Older people: larger fonts, high contrast, simple layout.
ExperienceHave they used computers or this kind of product before?Beginners: clear instructions, help screens, few options. Experts: shortcuts, more features, less explanation.
ExpectationsWhat do they expect to see or be able to do?Users expect a shop site to have a basket and search box. A product that does not meet expectations looks unprofessional.
KnowledgeWhat do they already know about the subject?Experts accept technical terms. A general audience needs plain words and a glossary.

9.1 Audience appreciation · The explanation · step 2 of 9 · part 2 of 2

Four things to know about the audience (continued)

!Watch out

In the exam, link each feature to a reason. 'Use large font' earns less than 'use a large font because young children are still learning to read'.

9.1 Audience appreciation · The explanation · step 3 of 9 · part 1 of 3

Design choices you can change

Once the audience is known, the designer adjusts the parts of the product.

The most common choices are language, layout, colour, font, images and multimedia, and the level of interaction.

9.1 Audience appreciation · The explanation · step 3 of 9 · part 2 of 3

Design choices you can change (continued)

FeatureYoung childrenBusiness adults
LanguageShort sentences, simple wordsFormal, technical terms allowed
FontLarge, clear, sans-serifSmaller, professional, consistent house style
ColourBright, many coloursLimited, corporate colours
Images and mediaCartoons, animation, soundCharts, graphs, photos
Amount of textVery littleMore detail is fine
InteractionBig buttons, simple gamesMenus, search, filters

9.1 Audience appreciation · The explanation · step 3 of 9 · part 3 of 3

Design choices you can change (continued)

?Why?

Every choice either makes the product easier for this audience or harder. The aim is to remove anything that gets in their way.

9.1 Audience appreciation · The explanation · step 4 of 9 · part 1 of 2

Purpose: what the product is for

The purpose is the job the product must do: inform, persuade, entertain, teach or sell.

The purpose affects the content and style as much as the audience does.

A designer must think about both together: who is it for, and what must it achieve?

9.1 Audience appreciation · The explanation · step 4 of 9 · part 2 of 2

Purpose: what the product is for (continued)

e.g.Example
Audience: Year 7 students. Purpose: teach road safety. Design: short animated video, simple words, a 5-question quiz at the end, a cartoon character as a guide. Audience: parents. Purpose: persuade them to join the school parents' association. Design: one-page leaflet, friendly but formal tone, clear benefits, date and contact details in bold.

9.1 Audience appreciation · The explanation · step 5 of 9 · part 1 of 2

Accessibility for all users

Some members of an audience have extra needs: poor eyesight, colour blindness, dyslexia, hearing loss or limited movement.

Good designs help them: text that can be enlarged, high contrast, alternative text for images, captions on video, clear sans-serif fonts and keyboard control.

These features often make the product easier for everyone.

9.1 Audience appreciation · The explanation · step 5 of 9 · part 2 of 2

Accessibility for all users (continued)

?Why?

Ignoring accessibility shuts some people out. Many countries, including Spain, also require public websites to be accessible.

The explanation · 4 more steps

More on the lesson page

The lesson page has the rest of the explanation, step by step:

  • Software copyright and piracy
  • What copyright law forbids
  • How producers protect their software
  • Comparing the methods

Open the lesson page

Year 11 · ICT · Safety and security; audience; communication · Lesson 3 of 5

Quick quiz · 1 of 3

A sign that a website may be unreliable is…

  1. A No author, no date and many adverts
  2. B References to its sources
  3. C A .gov address

A. No author, no date and many adverts

Who, when, why, and can you check it elsewhere.

Year 11 · ICT · Safety and security; audience; communication · Lesson 3 of 5

Quick quiz · 2 of 3

An intranet differs from the internet because…

  1. A It is slower
  2. B It is private to an organisation
  3. C It has no pages

B. It is private to an organisation

Same tools, restricted users.

Year 11 · ICT · Safety and security; audience; communication · Lesson 3 of 5

Quick quiz · 3 of 3

Validation checks that…

  1. A The data is sensible: the right type and in range
  2. B The data is what the person meant
  3. C The spelling is right

A. The data is sensible: the right type and in range

It cannot know the truth, only the shape.

Year 11 · ICT · Safety and security; audience; communication · Lesson 3 of 5

Exit ticket

Answer on paper before you go. Then check.

  1. Double data entry is…

    A VerificationB ValidationC Proof-reading

    A. Verification Typing it twice and comparing.

  2. A widow or orphan is…

    A A spelling mistakeB A single line of a paragraph left alone at the top or bottom of a pageC A blank page

    B. A single line of a paragraph left alone at the top or bottom of a page Fix it before you save in the exam.