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Year 11 · ICT · Spring 2 · Paper 1 theory revision

Topics 4 to 6 under time

Exam practicePresent ▶

What this lesson covers

4.2 Network issues and communication

Cambridge IGCSE ICT 0417 · Topic 4: Networks and the effects of using them · Paper 1

5.2 Potential health problems

Cambridge IGCSE ICT 0417 · Topic 5: The effects of using IT · Paper 1

6.8 Expert systems

Cambridge IGCSE ICT 0417 · Topic 6: ICT applications · Paper 1

You will learn to

  • Answer a timed Paper 1 section on topics 4 to 6.
  • Describe authentication methods and conferencing, with advantages and disadvantages.
  • Suggest a way to prevent each health problem, linked to its cause.
  • Use the mark scheme to mark your answers and update your tracker.

Success criteria

  • I can finish the section in the time given.
  • I can link each health problem to its cause and one way to prevent it.
  • I can name the five parts of an expert system.
The syllabus points for these sections
  • Explain why data transfer on networks must be kept secure.
  • Compare strong and weak passwords.
  • Describe authentication methods: passwords, biometrics, magnetic stripe cards, smart cards, physical tokens, electronic tokens and zero login.
  • Explain how anti-malware protects a network.
  • Describe video, audio and web conferencing with advantages and disadvantages.
  • Describe repetitive strain injury (RSI) and its causes.
  • Describe back and neck problems, eye problems and headaches and their causes.
  • Suggest a way to prevent or reduce each problem, linked to its cause.
  • Give uses of expert systems.
  • Name and describe the five components of an expert system.
  • Explain how an expert system reaches a conclusion.
  • Give advantages and disadvantages.

Key words

Say each word, then read what it means. Every one is in the glossary too.

Network
Two or more devices connected so they can share data and resources.
NIC
Network interface card: hardware that connects a device to a network.
IP address
An address that identifies a device on a network or the internet.
LAN
Local area network: covers one building or site.
Authentication
Proving a user is who they say they are.
Biometrics
Using unique body features such as fingerprints for authentication.
One-time password
A code that works only once, made by a token.
Zero login
Authentication without typing, using biometrics and behaviour.
Anti-malware
Software that detects, quarantines and removes malicious software.
Smart device
A microprocessor-controlled device that connects to the internet and can be controlled remotely.
Data security
Protecting personal data from being stolen, changed or misused.
RSI
Repetitive strain injury: pain in fingers, wrists or arms from repeated movements.
Ergonomic
Designed to fit the human body and reduce strain.
Eye strain
Tired, sore or dry eyes and blurred vision from long screen use.
Anti-glare filter
A screen cover that reduces reflected light.
Posture
The way you hold your body when sitting or standing.
Computer model
A program that uses rules and formulas to act like a real system.
What if
Changing a model's inputs to see what would happen.
Expert system
Software that copies the knowledge and decisions of a human expert.
Inference engine
The part of an expert system that applies rules to facts to reach conclusions.
Knowledge base
The store of facts in an expert system.
Rules base
The IF … THEN rules in an expert system.

The explanation

Read it here, or open the study page below to go one step at a time with things to try.

4.2 Network issues and communication

Security of data transfer

Data on a network can be intercepted, changed or stolen. Networks also spread malware quickly.

Authentication means proving that a user is who they say they are, before they get access.

Common protections: user IDs and passwords, firewalls, encryption of data being sent, and anti-malware software.

Strong and weak passwords

A weak password is short or easy to guess: a name, a birthday, a word from the dictionary, `123456` or `password`.

A strong password is long and mixes upper-case letters, lower-case letters, numbers and symbols. It is not a real word and is not linked to the user.

Each extra character multiplies the number of possible passwords. So length matters most. Type passwords into the checker and watch the time to crack change.

e.g.Example
Assume an attacker's computer tries 10 billion guesses a second. 8 lower-case letters: 26^8 = about 209 billion options. Cracked in about 21 seconds. 8 characters from all 95 keyboard characters (including the space): 95^8 = about 6.6 × 10^15. About 8 days. 12 characters from all 95: 95^12 = about 5.4 × 10^23. About 1.7 million years.
!Watch out

A strong password is still unsafe if it is reused on many sites, written on a sticky note, or never changed after a data breach.

There is something to try for this step in the IGCSE library.

Passwords and biometrics

Passwords are the most common method. They are cheap and easy, but can be guessed, forgotten, seen by shoulder surfing or stolen by spyware.

Biometrics use a unique part of a person's body or behaviour: fingerprint, face, iris or retina, voice or handwriting.

BiometricAdvantageDisadvantage
FingerprintQuick and cheap; unique to each personDirty or cut fingers may not be recognised
Face recognitionNo contact neededLighting, glasses, beards or ageing can cause errors
Iris / retina scanVery accurate and very hard to fakeExpensive; retina scanning is intrusive
Voice recognitionWorks over the phone; no extra hardware on a phoneColds and background noise cause errors; can be recorded and replayed
?Why?

Biometrics are more secure than passwords because a body feature cannot be forgotten, shared or easily guessed.

Cards and tokens

A magnetic stripe card holds data such as a staff ID on its stripe. It is swiped to open doors. Cheap, but easy to copy and damaged by magnets.

A smart card has a chip that stores and processes data, often with an RFID antenna. It is harder to copy and can hold more data. Often used with a PIN.

A physical token is a small device that shows a one-time password (OTP). Some need the user's PIN first. Banks use them for online banking.

An electronic token is software, usually an app on a phone, that creates a one-time code or approves a log-in. Codes change every 30 to 60 seconds, so a stolen code is soon useless.

e.g.Example
Logging in to online banking: 1. Type user ID and password (something you know). 2. Open the bank's app, which shows a 6-digit code that changes every 30 seconds (something you have). 3. Type the code. Two different factors make it much harder for a hacker.
!Watch out

A token's code is a one-time password. Say why it helps: even if it is intercepted, it cannot be used again.

Zero login

Zero login is a way of authenticating without typing anything. The system recognises the user from biometrics and behaviour, such as how they hold the phone, how they type and where they usually are.

Advantage: very convenient, and nothing to forget.

Disadvantage: the system collects lots of personal data, users may not know they are being tracked, and it is harder to tell how secure it is.

Anti-malware

Malware is software designed to harm a computer or steal data, such as viruses, spyware and ransomware.

Anti-malware software (including anti-virus) scans files and emails, compares them with a database of known malware signatures, and watches for suspicious behaviour.

Infected files are quarantined (isolated so they cannot run) or deleted. The software must be updated regularly so it knows about new malware.

?Why?

On a network, one infected computer can infect all the others, so every device needs up-to-date anti-malware.

Electronic conferencing

Video conferencing uses webcams, microphones, speakers and screens so people in different places can see and hear each other live.

Audio conferencing uses only sound: a phone call with three or more people, or an internet call with no video. Participants often dial a number and type a PIN.

Web conferencing (webinars) runs in a browser or app. As well as video and audio, users can share screens, chat by text, use a whiteboard and vote.

Advantages (all types)Disadvantages (all types)
No travel, so saves time, money and fuelNeeds a reliable, fast internet connection; lag and dropped calls
Meetings can be set up at short noticeTime zones make scheduling hard for international meetings
People can join from anywhere, including when ill or abroadLess personal: body language is harder to read
Safer: no travel risksEquipment costs (webcams, headsets, software licences); security risk if calls are hacked
e.g.Example
Audio conferencing is cheaper and needs less bandwidth than video, but people cannot see slides or faces. Web conferencing lets a teacher share a presentation and run a poll, which audio-only cannot do.
5.2 Potential health problems

Why computers can harm health

The problems come from how we use computers: long periods, bad posture, repeated movements and screens.

In the exam, match each problem to its cause, then give a prevention that removes that cause.

Repetitive strain injury (RSI)

RSI is pain, swelling and stiffness in the fingers, wrists or arms. It is caused by repeating the same small movements for a long time, such as typing, clicking a mouse or texting.

Prevention: take regular breaks, use an ergonomic keyboard and mouse, use a wrist rest, keep wrists straight, and do finger and hand exercises.

?Why?

An ergonomic device is shaped to fit the body naturally, so muscles and joints are under less strain.

Back and neck problems

Back and neck pain is caused by sitting in a poor position for a long time, slouching, or a screen that is too high, too low or to one side. Using a laptop on your knees or a phone looking down makes it worse.

Prevention: use an adjustable chair with back support. Put the top of the screen at eye level.

Use a footrest if your feet do not reach the floor. Sit up straight and take breaks to walk around.

Eye problems and headaches

Eye strain (tired, sore, dry eyes and blurred vision) is caused by staring at a screen for a long time, glare, flickering screens and poor lighting.

Headaches have similar causes: glare, screen flicker, poor lighting, bad posture and long periods without a break.

Prevention: take regular breaks and look into the distance. A common rule is 20-20-20: every 20 minutes, look 20 feet (6 m) away for 20 seconds.

Also use an anti-glare screen or filter, adjust the brightness, use good lighting with blinds, and have regular eye tests.

Health problemCausePrevention
RSIRepeated typing, clicking, texting for long periodsRegular breaks; ergonomic keyboard and mouse; wrist rest; hand exercises
Back and neck problemsPoor posture; badly placed screen; unsuitable chairAdjustable chair with back support; screen at eye level; footrest; breaks to move
Eye strainStaring at screens; glare; flicker; poor lightingRegular breaks; anti-glare filter; adjust brightness; blinds; eye tests
HeadachesGlare; flicker; poor lighting; long periods at screenAnti-glare screen; good lighting; regular breaks; eye tests
!Watch out

Match the prevention to the cause. "Take breaks" fits everything, so examiners often reward it only once. Give a specific second method, like an anti-glare filter for eye strain.

6.8 Expert systems

What an expert system is and where it is used

An expert system is software that copies the knowledge and decisions of a human expert in one area.

Uses: medical diagnosis, mineral prospecting (where to dig for oil or metals), car engine fault diagnosis, playing chess, tax advice, and strategy games.

It asks the user questions, applies rules to the answers, and gives a conclusion with a probability, plus an explanation.

The five components

Try the expert system below. It finds out why a laptop will not start. Answer its questions and watch the inference engine apply rules from the rules base (the toy calls it the rule base) to the knowledge base. Then read How I decided: that is the explanation.

ComponentWhat it does
User interfaceAsks the user questions on screen, usually yes/no or multiple choice, and shows the results.
Explanation systemExplains how the system reached its conclusion, and its probability or confidence.
Inference engineThe "thinking" part. Applies the rules to the facts and the user's answers to reach conclusions. Decides which question to ask next.
Knowledge baseStores the facts about the subject, collected from human experts.
Rules baseStores the IF … THEN rules that link facts to conclusions.
e.g.Example
Car fault diagnosis. Rule: IF engine will not start AND lights do not come on THEN battery is flat (90% likely). User interface asks: "Do the lights come on?" User answers: No. Inference engine matches the rule. Explanation system: "Battery fault suggested because the engine will not start and the lights are off."
!Watch out

Learn the five names exactly. "Database" is not the same as "knowledge base", and "processor" is not "inference engine".

There is something to try for this step in the IGCSE library.

Setting up an expert system, and its pros and cons

To build one: interview experts to collect knowledge; build the knowledge base and rules base; build the inference engine; design the user interface and explanation system; test it against known cases.

AdvantagesDisadvantages
Gives consistent answers; does not get tired or emotionalOnly as good as the rules entered; errors give wrong advice
Knowledge of many experts in one systemHas no common sense; cannot handle situations outside its rules
Available 24/7 and in many places at once, even where there is no expertExpensive to set up and keep up to date
Fast; gives probabilities and explains its reasoningUsers may trust it too much; lacks a human expert's empathy

Study it

Open the study page and go one step at a time.

Check yourself

One question at a time. The reason shows after each answer.

Saved on this device.