Skip to the page
Year 11 · ICT · Spring 2 · Paper 1 theory revision

Topics 1 to 3 under time

Exam practicePresent ▶

What this lesson covers

1.2 The main components of computer systems

Cambridge IGCSE ICT 0417 · Topic 1: Types and components of computer systems · Paper 1

2.1 Input devices

Cambridge IGCSE ICT 0417 · Topic 2: Input and output devices · Paper 1

3.4 Solid-state storage and backing up

Cambridge IGCSE ICT 0417 · Topic 3: Storage devices and media · Paper 1

You will learn to

  • Answer a timed Paper 1 section on topics 1 to 3, at about a mark a minute.
  • Use 'describe', 'explain' and 'compare' answers that match what each command word asks.
  • Write advantages and disadvantages as matched pairs, in the context of the question.
  • Use the mark scheme to mark your answers and update your tracker.

Success criteria

  • I can finish the section in the time given.
  • I can rewrite a vague answer so it is specific to the scenario.
  • I can show a matched advantage and disadvantage for a device in a given situation.
The syllabus points for these sections
  • Describe the role of the CPU.
  • Compare RAM and ROM.
  • Explain the difference between input and output devices.
  • Compare internal memory with backing storage.
  • Describe the use of each input device in the syllabus.
  • Give an advantage and a disadvantage of each.
  • Choose a suitable input device for a given situation and justify the choice.
  • Name the right sensor for a measurement.
  • Describe how solid-state storage works.
  • Describe SSDs, pen drives and memory cards (SD, xD, CFast).
  • Compare solid-state with magnetic storage.
  • Explain why backups are needed and choose suitable backup media.

Key words

Say each word, then read what it means. Every one is in the glossary too.

Hardware
The physical parts of a computer system that you can touch.
System software
Software that runs and maintains the computer, such as the operating system and drivers.
CPU
Central processing unit: carries out program instructions.
RAM
Random access memory: volatile memory holding the programs and data in use.
ROM
Read-only memory: non-volatile memory holding the start-up instructions.
Volatile
Loses its contents when the power is turned off.
Backing storage
Non-volatile storage that keeps data long-term.
Analogue data
Data that changes smoothly and can take any value, like temperature.
Digital data
Data made of separate values, stored in binary.
GUI
Graphical user interface: windows, icons, menus and pointers.
CLI
Command line interface: the user types text commands.
Input device
Hardware that sends data or instructions into a computer.
Output device
Hardware that shows, prints, plays or does the result of processing.
Direct data entry (DDE)
Reading data straight from its source with no manual typing.
Sensor
An input device that measures a physical quantity such as temperature.
Actuator
An output device, such as a motor or valve, that makes something move or happen.
OCR
Optical character recognition: turns a scanned image of text into editable text.
Barcode
A pattern of lines that stands for a number, read by a light beam.
Chip and PIN
A bank card chip read by a terminal; the user types a PIN to prove identity.
Trackerball
A pointing device where you roll a ball; the device stays still.
Storage medium
The thing data is stored on, such as a disc or a chip.
Storage device
The hardware that reads and writes the storage medium.
Capacity
How much data a storage device can hold.
Magnetic storage
Storing data as magnetised areas on a disk or tape.
Optical storage
Storing data as pits and lands on a disc, read by a laser.
Solid-state storage
Storing data in flash memory chips with no moving parts.
Direct access
Going straight to any piece of data, as on a disk.
Serial access
Reading data in order from the start, as on a tape.
R (recordable)
An optical disc that can be written once.
ROM disc
An optical disc written at the factory that cannot be changed.
Backup
A copy of data kept separately so it can be restored if lost.
Flash memory
Non-volatile memory chips that store data as trapped electric charge.

The explanation

Read it here, or open the study page below to go one step at a time with things to try.

The three ICT papers

PaperTypeTimeMarksShare of the grade
Paper 1 TheoryWritten1 hour 30 minutes8040%
Paper 2 Document Production, Databases and PresentationsPractical2 hours 15 minutes7030%
Paper 3 Spreadsheets and Website AuthoringPractical2 hours 15 minutes7030%

Paper 1 is 80 marks in 90 minutes. That is just over a minute a mark, with about 10 minutes to check.

★Remember

The glossary words are the mark-scheme words. Use them.

Describe, explain, compare

Command wordWhat it wantsOne-mark example
DescribeA feature, plus how it worksA chip and PIN reader reads the chip on the card, and the customer types a PIN to confirm.
ExplainA point, plus whyAn SSD has no moving parts, so it is less likely to be damaged if the laptop is dropped.
CompareBoth sides in the same pointA laser printer is faster for large print runs, whereas an inkjet printer is slower.
!Watch out

In 'explain', a point with no 'because' or 'so' often earns nothing.

Advantages and disadvantages in context

Many questions ask for an advantage and a disadvantage. Always give them as a matched pair.

Always link them to the situation in the question.

e.g.Example

Question: give one advantage and one disadvantage of online cinema booking for the customer. Advantage: they can book at any time, from home, without queuing at the cinema. Disadvantage: they need internet access, and their card details could be stolen.

!Watch out

'It is faster' or 'it is cheaper' alone rarely earns a mark. Say what is faster, and faster than what.

1.2 The main components of computer systems

The CPU

The central processing unit (CPU) carries out the instructions in programs. It is also called the processor.

It fetches an instruction from memory, works out what it means, then does it. This happens billions of times a second.

It contains the control unit (manages the order of instructions) and the arithmetic logic unit (ALU) (does calculations and comparisons).

?Why?

Everything a computer does, from opening a file to adding up a column, is instructions being processed by the CPU.

RAM and ROM

RAM (random access memory) holds the data and programs that are in use now. It is volatile: the contents are lost when the power is off. It can be read from and written to.

ROM (read-only memory) holds instructions that must never be lost, such as the start-up instructions (BIOS). It is non-volatile: it keeps its contents with no power. It can be read but not normally changed.

RAM is usually much bigger than ROM. A laptop might have 16 GB of RAM but only a few MB of ROM.

RAMROM
Volatile?Yes, lost when power offNo, kept when power off
Read / writeRead and writeRead only
HoldsPrograms and data in use nowStart-up (boot) instructions, BIOS
SizeLarge (e.g. 8–32 GB)Small (e.g. a few MB)
Changes while working?Yes, all the timeNo
!Watch out

Do not write "RAM is temporary storage" alone. Say why: it is volatile, so data is lost when the power is turned off.

Input and output devices

An input device sends data or instructions into the computer. Examples: keyboard, mouse, microphone, scanner.

An output device shows or does the result from the computer. Examples: monitor, printer, speaker.

A touch screen is both. Touching it is input. The picture it shows is output.

Internal memory and backing storage

Internal memory is RAM and ROM. The CPU can reach it directly and fast.

Backing storage keeps data and programs long-term, even with no power. Examples: hard disk drive, solid-state drive, USB pen drive.

Programs live on backing storage. When you open one, it is copied into RAM, because the CPU can only work with what is in memory.

Internal memory (RAM/ROM)Backing storage
Access by CPUDirectNot direct; copied into RAM first
SpeedVery fastSlower
CapacitySmallerMuch larger (e.g. 1 TB)
Cost per GBHigherLower
Volatile?RAM yes, ROM noNo
2.1 Input devices

What an input device does

An input device lets data or instructions go into a computer.

Some are manual: a person operates them, like a keyboard. Others capture data automatically, like a sensor.

When you answer an exam question, name the device, say what it is used for, then give a reason linked to the situation.

e.g.Example
Weak answer: "A barcode reader is fast." Strong answer: "A barcode reader is faster than typing the product code, because the code is read in one scan, so the queue moves quickly."

Keyboards and numeric keypads

A keyboard is used to type text and commands. Most use the QWERTY layout.

A concept keyboard has flat keys with pictures or words. Fast-food tills use them.

A numeric keypad has only numbers and a few keys. It is on ATMs, chip and PIN terminals, phones and the side of large keyboards.

DeviceUseAdvantageDisadvantage
KeyboardTyping documents, emails, data into formsFast, accurate entry of text for a trained typist; familiar to most usersSlow for people who cannot type; long use can cause RSI; takes up desk space
Numeric keypadEntering PINs at an ATM, prices at a till, phone numbersFaster than a full keyboard for numbers; small, so fits on a card terminalKeys are small and can be hard to press; PIN can be seen by shoulder surfing

Pointing devices

A pointing device moves a pointer (cursor) on a screen and selects things.

A mouse is moved on a desk. A touchpad is a flat pad on a laptop: you move a finger on it. A trackerball is like an upside-down mouse: you roll the ball and the device stays still.

DeviceUseAdvantageDisadvantage
MouseSelecting icons and menus in a GUI; drawingFaster to select options than using keyboard shortcuts; easy to useNeeds a flat surface; can cause RSI with long use
TouchpadPointing on a laptopBuilt in, so no extra device to carry; works where there is no deskHarder to control precisely than a mouse, e.g. for drawing
TrackerballPeople with limited hand movement; control rooms; some medical equipmentDoes not move, so needs less space and less wrist movement; easier for some disabilitiesNot as fast as a mouse for most users; costs more

Remote controls, joysticks and driving wheels

A remote control sends infrared or radio signals to a TV, projector or air conditioner from a distance.

A joystick controls movement in games and flight simulators. A driving wheel controls steering in driving games and car simulators.

DeviceUseAdvantageDisadvantage
Remote controlChanging TV channel; controlling a projector or a multimedia systemCan be used from a distance, so the user does not need to moveInfrared needs a clear line of sight; small buttons hard for some people; easy to lose
JoystickGames; flight simulators; controlling robot armsEasier to control movement in any direction than with keys; feels realisticHarder to use for selecting menus or typing
Driving wheelDriving games and training simulatorsMore realistic than a keyboard, so training is more usefulExpensive; takes up space; only useful for one kind of task

Touch screens and light pens

A touch screen is a screen you touch to select options. It is used on phones, tablets, ATMs, information kiosks and self-service tills.

A light pen is a pen with a light sensor. You point it at a screen to draw or select. It is rare now and is used in some design and medical work.

DeviceUseAdvantageDisadvantage
Touch screenPhones, ATMs, kiosks, self-service checkoutsFast and intuitive, no training needed; no keyboard or mouse, so saves spaceScreen gets dirty and scratched; limited options per screen; hard for some disabilities
Light penDrawing directly on screen; selecting on medical or design screensMore precise than a finger; no desk space neededCan be tiring to hold up against a screen; not suitable for all screen types

Scanners, digital cameras and microphones

A scanner turns a paper document or photo into a digital image.

A digital camera takes photos and videos and stores them on a memory card.

A microphone turns sound into an electrical signal. Uses: video calls, voice recognition, recording.

DeviceUseAdvantageDisadvantage
ScannerDigitising old photos and documents; with OCR, turning print into editable textFaster than retyping or redrawing; makes a digital backup of paperQuality depends on the original; large image files
Digital cameraPhotos for websites, ID cards, reportsImages can be checked at once and deleted; easy to transfer to a computerHigh-quality images use a lot of storage; good cameras are expensive
MicrophoneVoice recognition, video calls, voice notesFaster than typing for many users; hands-freeBackground noise affects quality; voice recognition makes errors

Sensors

A sensor measures a physical quantity, such as temperature, and sends the reading to a computer. The data is usually analogue, so an ADC converts it.

Sensors take readings automatically and continuously, day and night. A person does not need to be there.

SensorMeasuresExample use
TemperatureHow hot or coldCentral heating, greenhouses, ovens
LightLight levelStreet lights turning on at dusk; phone screen brightness
PressureForce or weightBurglar alarm mats; car airbags; checking tyre pressure
Moisture / humidityWater in soil or airWatering plants in a greenhouse; museums
Infrared / motionMovement or heat from a bodySecurity lights; automatic doors
Sound (acoustic)Noise levelBurglar alarms detecting breaking glass
pHAcidityFish tanks; checking river pollution
Gas (e.g. CO2, oxygen)Gas levelsGreenhouses; carbon monoxide alarms
?Why?

Advantage: readings are more accurate and more frequent than a person could take, and work in dangerous places. Disadvantage: a faulty sensor gives wrong data, and sensors cost money to install and maintain.

!Watch out

A sensor does not "control" anything. It only measures. The microprocessor decides and an actuator acts.

3.4 Solid-state storage and backing up

How solid-state storage works

Solid-state storage stores data in electronic chips called flash memory. Tiny transistors trap electric charge to hold 1s and 0s.

It has no moving parts. That is why it is fast, quiet, light and tough.

It is non-volatile: the charge stays trapped when the power is off.

SSD compared with HDD

A solid-state drive (SSD) replaces a hard disk inside a laptop or desktop. Most new laptops and all phones use solid-state storage.

SSDHDD
Moving partsNoneSpinning platters and moving head
SpeedFaster: computer starts and opens files more quicklySlower
DurabilityMore robust: survives being droppedCan be damaged if dropped while running
Power and heatUses less power, so laptop battery lasts longerUses more power, produces more heat
Noise and weightSilent, lighter, thinnerSome noise, heavier
Cost per GBHigherLower
LifespanEach part can be rewritten only a limited number of timesMechanical wear over time
!Watch out

Always compare: "An SSD is faster than an HDD because it has no moving parts, so there is no wait for the disk to spin."

Pen drives and memory cards

A pen drive (USB flash drive) is a small solid-state device that plugs into a USB port. Used to carry files between school and home.

A memory card is a thin solid-state card used in cameras, phones, drones and games consoles.

SD (Secure Digital) cards are the most common, including microSD in phones. xD cards were used in older digital cameras. CFast cards are very fast and are used in professional video cameras.

DeviceAdvantageDisadvantage
Pen driveVery portable and robust; works in almost any computer by USBEasy to lose or steal, so data should be encrypted; can carry viruses between computers
Memory card (SD, xD, CFast)Tiny and light, so ideal for cameras and phones; no moving partsEasy to lose; small cards are easy to damage; some devices accept only one card type

Pick the right storage

Choose storage by asking: How much data? How fast? How portable? How tough? How much money? Will it be changed?

Try the picker. Read each job, choose magnetic, optical or solid-state, and read why.

JobGood choiceWhy
Selling a film in shopsBlu-ray ROMCheap to make, cannot be changed
Archiving a bank's records every nightMagnetic tapeHuge capacity, lowest cost per GB, serial order is fine for a backup
Storage in a smartphoneSolid-state (flash)Small, light, low power, no moving parts
A school file serverFixed HDD (or SSD)Large capacity at low cost, direct access
Professional video cameraCFast or SD cardFast enough to record high-quality video, tiny

There is something to try for this step in the IGCSE library.

Backing up

A backup is a copy of data kept separately, so it can be restored if the original is lost.

Data can be lost through hardware failure, accidental deletion, theft, fire or flood, or malware such as ransomware.

Good practice: back up regularly, keep at least one copy in a different place (off-site or in the cloud), and test that the backup can be restored.

e.g.Example
A small Madrid dental clinic backs up its patient database every night to a portable HDD. The receptionist takes the drive home and swaps it with yesterday's drive. If the office floods, yesterday's copy is safe at home.
?Why?

A backup kept next to the computer is lost in the same fire or theft. Distance is the point.

!Watch out

A backup is not the same as archiving. A backup is a copy for recovery. An archive moves old data off the main system to keep it long-term.

Study it

Open the study page and go one step at a time.

Check yourself

One question at a time. The reason shows after each answer.

Saved on this device.