Year 11 · ICT · Spring 2
Paper 1 theory revision · Lesson 5 of 5
A full Paper 1
Exam practice1.3 Operating systems6.9 Computers in the retail industry7.4 Implementation
Year 11 · ICT · Paper 1 theory revision · Lesson 5 of 5
You will learn to
- Complete a full Paper 1 in 1 hour 30 minutes.
- Use the timing plan: about a mark a minute, with 10 minutes to check.
- Use the mark scheme to mark the paper and update your tracker.
Year 11 · ICT · Paper 1 theory revision · Lesson 5 of 5
Success criteria
You have got it when you can say:
- I can finish the paper and check it in the time given.
- I can answer every question, with no blanks.
- I can list my three reddest theory points.
Year 11 · ICT · Paper 1 theory revision · Lesson 5 of 5
Retrieval starter
Questions from before. Write your answers, then show them.
- Last lesson
A touch screen that senses the electricity in your finger is…
A CapacitiveB Infra-redC Resistive
A. Capacitive
- Last unit
An anchor (bookmark) link…
A Opens a new siteB Jumps to a place on the same pageC Opens an email
B. Jumps to a place on the same page
- Earlier this year
Extreme test data is…
A Typical dataB Outside the rangeC At the edges of the allowed range
C. At the edges of the allowed range
Year 11 · ICT · Paper 1 theory revision · Lesson 5 of 5
Key words (1 of 7)
- Software
- The programs (sets of instructions) that run on the hardware.
- System software
- Software that runs and maintains the computer, such as the operating system and drivers.
- RAM
- Random access memory: volatile memory holding the programs and data in use.
- ROM
- Read-only memory: non-volatile memory holding the start-up instructions.
Year 11 · ICT · Paper 1 theory revision · Lesson 5 of 5
Key words (2 of 7)
- Operating system
- System software that manages the hardware, files and programs, and gives the user an interface.
- GUI
- Graphical user interface: windows, icons, menus and pointers.
- CLI
- Command line interface: the user types text commands.
- Computer model
- A program that uses rules and formulas to act like a real system.
Year 11 · ICT · Paper 1 theory revision · Lesson 5 of 5
Key words (3 of 7)
- What if
- Changing a model's inputs to see what would happen.
- EFT
- Electronic funds transfer: moving money between accounts electronically.
- EFTPOS
- Electronic funds transfer at point of sale: the card terminal at a till.
- Re-order level
- The stock level at which a new order is sent to the supplier.
Year 11 · ICT · Paper 1 theory revision · Lesson 5 of 5
Key words (4 of 7)
- NFC
- Near field communication: very short-range radio used for phone payments.
- Systems life cycle
- The stages used to create a new system: analysis, design, development and testing, implementation, documentation, evaluation.
- Systems analyst
- The person who studies the current system and plans the new one.
Year 11 · ICT · Paper 1 theory revision · Lesson 5 of 5
Key words (5 of 7)
- System specification
- A list of the hardware and software the new system needs.
- Field
- One item of data in a record, such as Surname.
- Check digit
- An extra digit calculated from the other digits, used to detect input errors.
- Data capture form
- A paper or on-screen form used to collect data.
Year 11 · ICT · Paper 1 theory revision · Lesson 5 of 5
Key words (6 of 7)
- Test plan
- A table listing each test, its data, the expected and actual outcomes and any remedial action.
- Live data
- Real data from the organisation, used to test the system with known results.
- Direct changeover
- The old system stops and the new one starts immediately.
- Parallel running
- Old and new systems run together until the new one is trusted.
Year 11 · ICT · Paper 1 theory revision · Lesson 5 of 5
Key words (7 of 7)
- Pilot running
- The new system is tried in one branch before the rest.
- Phased implementation
- The new system is introduced one part at a time across the organisation.
1.3 Operating systems · The explanation · step 1 of 10
What an operating system does
An operating system (OS) is the system software that runs the computer. It is loaded when the computer starts.
It manages memory, files and folders, input and output devices, security (user accounts) and the running of programs.
It also gives the user an interface: the way the user and the computer communicate.
1.3 Operating systems · The explanation · step 2 of 10 · part 1 of 2
Command line and graphical user interfaces
A command line interface (CLI) is text only. The user types commands, such as `copy report.docx backup`.
A graphical user interface (GUI) uses windows, icons, menus and a pointer (WIMP). Smartphones use a post-WIMP GUI where you tap and swipe instead of using a pointer.
| CLI | GUI | |
|---|---|---|
| Advantage | The user has direct control and can do things the GUI cannot; uses little memory and processing power | Easy to learn, no commands to remember, so good for beginners |
| Disadvantage | Must learn and remember commands; typing errors stop commands working | Uses more memory and processing power; some advanced settings are hidden |
| Typical user | Network manager, technician, programmer | Office worker, student, home user |
1.3 Operating systems · The explanation · step 2 of 10 · part 2 of 2
Command line and graphical user interfaces (continued)
Compare both sides; a description alone is not enough. "A GUI is easier to use than a CLI because the user does not need to remember commands."
1.3 Operating systems · The explanation · step 3 of 10 · part 1 of 2
Dialogue-based and gesture-based interfaces
A dialogue-based interface lets the user talk to the computer. Voice assistants in phones, smart speakers and cars use it. The computer replies with speech.
A gesture-based interface reads body movements, such as a hand wave or a swipe in the air, using a camera or motion sensor. Games consoles and some cars use it.
1.3 Operating systems · The explanation · step 3 of 10 · part 2 of 2
Dialogue-based and gesture-based interfaces (continued)
| Dialogue-based (voice) | Gesture-based | |
|---|---|---|
| Advantage | Hands-free, so safer when driving; helps people with limited movement | No touching, so more hygienic (e.g. in a hospital); feels natural |
| Disadvantage | Background noise and accents cause errors; limited set of commands | Accidental movements can trigger commands; user must learn the gestures |
| Example | "Call home" in a car | Waving to skip a song on a car screen |
6.9 Computers in the retail industry · The explanation · step 4 of 10 · part 1 of 2
POS and EFTPOS terminals
A point of sale (POS) terminal is the checkout till. It has a barcode reader, screen, keypad, receipt printer and cash drawer. It is linked to the shop's stock database.
An EFTPOS terminal (electronic funds transfer at point of sale) is the card reader at the till. It takes card payments.
| Advantages of card payment | Disadvantages of card payment |
|---|---|
| No need to carry large amounts of cash, which is safer | Card can be cloned or stolen; shoulder surfing of PIN |
| Faster for the shop; less cash to count and bank | Shop pays fees to the card company |
| Payments recorded, so easy to track spending | Fails if the network is down |
6.9 Computers in the retail industry · The explanation · step 4 of 10 · part 2 of 2
POS and EFTPOS terminals (continued)
6.9 Computers in the retail industry · The explanation · step 5 of 10 · part 1 of 3
Automatic stock control
The shop's database stores each product's barcode number, name, price, stock level and re-order level (the number at which more must be ordered).
6.9 Computers in the retail industry · The explanation · step 5 of 10 · part 2 of 3
Automatic stock control (continued)
6.9 Computers in the retail industry · The explanation · step 5 of 10 · part 3 of 3
Automatic stock control (continued)
Shelves stay stocked without staff counting items, and the shop does not tie up money in too much stock.
Write "stock level is compared with the re-order level". "The computer knows it is low" gets no mark.
6.9 Computers in the retail industry · The explanation · step 6 of 10 · part 1 of 2
Contactless and NFC
Contactless cards contain an RFID chip and antenna. The customer holds the card near the reader. Payments are limited to a set amount (often 50 euros), and the PIN is asked for every few payments.
NFC (near field communication) is a type of very short-range radio, usually under 4 cm. Phones and smartwatches use NFC to pay, pretending to be a contactless card.
6.9 Computers in the retail industry · The explanation · step 6 of 10 · part 2 of 2
Contactless and NFC (continued)
Phone payments use tokenisation: a one-time code is sent instead of the real card number, and the user unlocks the phone with a fingerprint or face first.
| Advantages | Disadvantages |
|---|---|
| Very fast, so shorter queues | Stolen card can be used for small payments without a PIN |
| No PIN to be seen by shoulder surfing for small payments | Easy to spend without noticing |
| Phone payments are protected by biometrics and tokens | Criminals with a reader may try to read cards in a crowd |
The explanation · 4 more steps
More on the lesson page
The lesson page has the rest of the explanation, step by step:
- Internet shopping
- Four ways to change over
- Advantages and disadvantages
- Choosing the right method
Year 11 · ICT · Paper 1 theory revision · Lesson 5 of 5
Quick quiz · 1 of 3
ANPR reads…
- A Barcodes
- B Number plates
- C Fingerprints
B. Number plates
Automatic number plate recognition, in car parks and on roads.
Year 11 · ICT · Paper 1 theory revision · Lesson 5 of 5
Quick quiz · 2 of 3
In automatic stock control, the stock level drops when…
- A The manager counts
- B The shop closes
- C The barcode is scanned at the till
C. The barcode is scanned at the till
When stock reaches the reorder level the system orders more.
Year 11 · ICT · Paper 1 theory revision · Lesson 5 of 5
Quick quiz · 3 of 3
A spreadsheet weather model is used because…
- A It is always exactly right
- B It is cheaper and safer than real experiments
- C It needs no data
B. It is cheaper and safer than real experiments
Models predict; they are only as good as their data and rules.
Year 11 · ICT · Paper 1 theory revision · Lesson 5 of 5
Exit ticket
Answer on paper before you go. Then check.
EFTPOS means…
A Posting a chequeB Paying by card at the tillC Sending an email
B. Paying by card at the till Electronic funds transfer at point of sale.
Parallel running means…
A Old and new systems run together for a whileB Switching over in one goC Testing in one branch first
A. Old and new systems run together for a while Safe but twice the work. Direct changeover is quick but risky.
Year 11 · ICT · Paper 1 theory revision · Lesson 5 of 5
Homework and the challenge
Homework
Quiz mixes: 'IGCSE ICT: 10 at random' every evening.
End-of-unit challenge
The spring mock: a full Paper 1 under time.