Year 10 · ICT · Autumn 1

Computer systems, devices and storage; document production · Lesson 3 of 5

Input and output devices

Theory2.1 Input devices2.2 Direct data entry devices2.3 Output devices

Year 10 · ICT · Computer systems, devices and storage; document production · Lesson 3 of 5

You will learn to

  • Describe the use of common input and output devices.
  • Give an advantage and a disadvantage of each device.
  • Explain what direct data entry is, with examples such as barcode and RFID readers.
  • Choose a suitable device for a given scenario and justify the choice.

Year 10 · ICT · Computer systems, devices and storage; document production · Lesson 3 of 5

Success criteria

You have got it when you can say:

  • I can give a scenario, an advantage and a disadvantage for twenty devices.
  • I can explain why a supermarket uses barcode readers, not keyboards, at the till.
  • I can answer a past-paper 'which device' question with a justified choice.

Year 10 · ICT · Computer systems, devices and storage; document production · Lesson 3 of 5

Retrieval starter

Questions from before. Write your answers, then show them.

  1. Last lesson

    Exporting means…

    A Saving in a format another program can openB DeletingC Printing

    A. Saving in a format another program can open

  2. Earlier this unit

    Selecting Year = 8 before merging…

    A Prints everything twiceB Sends letters only to Year 8C Changes the letter text

    B. Sends letters only to Year 8

  3. Last lesson

    The data source is…

    A The list of recipientsB The printerC The letter

    A. The list of recipients

Year 10 · ICT · Computer systems, devices and storage; document production · Lesson 3 of 5

Key words (1 of 4)

Input device
Hardware that sends data or instructions into a computer.
Output device
Hardware that shows, prints, plays or does the result of processing.
Direct data entry (DDE)
Reading data straight from its source with no manual typing.
Sensor
An input device that measures a physical quantity such as temperature.

Year 10 · ICT · Computer systems, devices and storage; document production · Lesson 3 of 5

Key words (2 of 4)

Actuator
An output device, such as a motor or valve, that makes something move or happen.
OMR
Optical mark recognition: reads shaded marks in set positions on a form.
OCR
Optical character recognition: turns a scanned image of text into editable text.
RFID
Radio frequency identification: reads a tag using radio waves, without contact.

Year 10 · ICT · Computer systems, devices and storage; document production · Lesson 3 of 5

Key words (3 of 4)

Barcode
A pattern of lines that stands for a number, read by a light beam.
QR code
A square pattern of black and white squares that holds more data than a barcode.
Chip and PIN
A bank card chip read by a terminal; the user types a PIN to prove identity.
Impact printer
A printer that strikes the paper through an inked ribbon, such as dot matrix.

Year 10 · ICT · Computer systems, devices and storage; document production · Lesson 3 of 5

Key words (4 of 4)

Plotter
An output device that draws very large, accurate drawings.
3D printer
A device that builds a solid object layer by layer.
Trackerball
A pointing device where you roll a ball; the device stays still.

2.1 Input devices · The explanation · step 1 of 15 · part 1 of 2

What an input device does

An input device lets data or instructions go into a computer.

Some are manual: a person operates them, like a keyboard. Others capture data automatically, like a sensor.

When you answer an exam question, name the device, say what it is used for, then give a reason linked to the situation.

2.1 Input devices · The explanation · step 1 of 15 · part 2 of 2

What an input device does (continued)

e.g.Example
Weak answer: "A barcode reader is fast." Strong answer: "A barcode reader is faster than typing the product code, because the code is read in one scan, so the queue moves quickly."

2.1 Input devices · The explanation · step 2 of 15 · part 1 of 2

Keyboards and numeric keypads

A keyboard is used to type text and commands. Most use the QWERTY layout.

A concept keyboard has flat keys with pictures or words. Fast-food tills use them.

A numeric keypad has only numbers and a few keys. It is on ATMs, chip and PIN terminals, phones and the side of large keyboards.

2.1 Input devices · The explanation · step 2 of 15 · part 2 of 2

Keyboards and numeric keypads (continued)

DeviceUseAdvantageDisadvantage
KeyboardTyping documents, emails, data into formsFast, accurate entry of text for a trained typist; familiar to most usersSlow for people who cannot type; long use can cause RSI; takes up desk space
Numeric keypadEntering PINs at an ATM, prices at a till, phone numbersFaster than a full keyboard for numbers; small, so fits on a card terminalKeys are small and can be hard to press; PIN can be seen by shoulder surfing

2.1 Input devices · The explanation · step 3 of 15

Pointing devices

A pointing device moves a pointer (cursor) on a screen and selects things.

A mouse is moved on a desk. A touchpad is a flat pad on a laptop: you move a finger on it. A trackerball is like an upside-down mouse: you roll the ball and the device stays still.

DeviceUseAdvantageDisadvantage
MouseSelecting icons and menus in a GUI; drawingFaster to select options than using keyboard shortcuts; easy to useNeeds a flat surface; can cause RSI with long use
TouchpadPointing on a laptopBuilt in, so no extra device to carry; works where there is no deskHarder to control precisely than a mouse, e.g. for drawing
TrackerballPeople with limited hand movement; control rooms; some medical equipmentDoes not move, so needs less space and less wrist movement; easier for some disabilitiesNot as fast as a mouse for most users; costs more

2.1 Input devices · The explanation · step 4 of 15

Remote controls, joysticks and driving wheels

A remote control sends infrared or radio signals to a TV, projector or air conditioner from a distance.

A joystick controls movement in games and flight simulators. A driving wheel controls steering in driving games and car simulators.

DeviceUseAdvantageDisadvantage
Remote controlChanging TV channel; controlling a projector or a multimedia systemCan be used from a distance, so the user does not need to moveInfrared needs a clear line of sight; small buttons hard for some people; easy to lose
JoystickGames; flight simulators; controlling robot armsEasier to control movement in any direction than with keys; feels realisticHarder to use for selecting menus or typing
Driving wheelDriving games and training simulatorsMore realistic than a keyboard, so training is more usefulExpensive; takes up space; only useful for one kind of task

2.1 Input devices · The explanation · step 5 of 15

Touch screens and light pens

A touch screen is a screen you touch to select options. It is used on phones, tablets, ATMs, information kiosks and self-service tills.

A light pen is a pen with a light sensor. You point it at a screen to draw or select. It is rare now and is used in some design and medical work.

DeviceUseAdvantageDisadvantage
Touch screenPhones, ATMs, kiosks, self-service checkoutsFast and intuitive, no training needed; no keyboard or mouse, so saves spaceScreen gets dirty and scratched; limited options per screen; hard for some disabilities
Light penDrawing directly on screen; selecting on medical or design screensMore precise than a finger; no desk space neededCan be tiring to hold up against a screen; not suitable for all screen types

2.1 Input devices · The explanation · step 6 of 15 · part 1 of 2

Scanners, digital cameras and microphones

A scanner turns a paper document or photo into a digital image.

A digital camera takes photos and videos and stores them on a memory card.

A microphone turns sound into an electrical signal. Uses: video calls, voice recognition, recording.

2.1 Input devices · The explanation · step 6 of 15 · part 2 of 2

Scanners, digital cameras and microphones (continued)

DeviceUseAdvantageDisadvantage
ScannerDigitising old photos and documents; with OCR, turning print into editable textFaster than retyping or redrawing; makes a digital backup of paperQuality depends on the original; large image files
Digital cameraPhotos for websites, ID cards, reportsImages can be checked at once and deleted; easy to transfer to a computerHigh-quality images use a lot of storage; good cameras are expensive
MicrophoneVoice recognition, video calls, voice notesFaster than typing for many users; hands-freeBackground noise affects quality; voice recognition makes errors

2.1 Input devices · The explanation · step 7 of 15 · part 1 of 3

Sensors

A sensor measures a physical quantity, such as temperature, and sends the reading to a computer. The data is usually analogue, so an ADC converts it.

Sensors take readings automatically and continuously, day and night. A person does not need to be there.

2.1 Input devices · The explanation · step 7 of 15 · part 2 of 3

Sensors (continued)

SensorMeasuresExample use
TemperatureHow hot or coldCentral heating, greenhouses, ovens
LightLight levelStreet lights turning on at dusk; phone screen brightness
PressureForce or weightBurglar alarm mats; car airbags; checking tyre pressure
Moisture / humidityWater in soil or airWatering plants in a greenhouse; museums
Infrared / motionMovement or heat from a bodySecurity lights; automatic doors
Sound (acoustic)Noise levelBurglar alarms detecting breaking glass
pHAcidityFish tanks; checking river pollution
Gas (e.g. CO2, oxygen)Gas levelsGreenhouses; carbon monoxide alarms

2.1 Input devices · The explanation · step 7 of 15 · part 3 of 3

Sensors (continued)

?Why?

Advantage: readings are more accurate and more frequent than a person could take, and work in dangerous places. Disadvantage: a faulty sensor gives wrong data, and sensors cost money to install and maintain.

!Watch out

A sensor does not "control" anything. It only measures. The microprocessor decides and an actuator acts.

The explanation · 8 more steps

More on the lesson page

The lesson page has the rest of the explanation, step by step:

  • What direct data entry means
  • Card readers: magnetic stripe, chip and PIN, RFID
  • OMR and OCR
  • Barcode readers and QR code scanners
  • Monitors, touch screens and projectors
  • Laser, inkjet and dot matrix printers
  • Plotters and 3D printers
  • Speakers and actuators

Open the lesson page

Year 10 · ICT · Computer systems, devices and storage; document production · Lesson 3 of 5

Quick quiz · 1 of 3

An advantage of an SSD over a hard disk is…

  1. A It is cheaper per GB
  2. B No moving parts, so it is faster and tougher
  3. C It has a bigger capacity

B. No moving parts, so it is faster and tougher

Hard disks still win on cost per GB.

Year 10 · ICT · Computer systems, devices and storage; document production · Lesson 3 of 5

Quick quiz · 2 of 3

A memory card in a camera is…

  1. A Solid state
  2. B Magnetic
  3. C Optical

A. Solid state

Flash memory, no moving parts.

Year 10 · ICT · Computer systems, devices and storage; document production · Lesson 3 of 5

Quick quiz · 3 of 3

.csv is…

  1. A A picture
  2. B A web page
  3. C Comma-separated values: a generic data format

C. Comma-separated values: a generic data format

Any spreadsheet or database can open it.

Year 10 · ICT · Computer systems, devices and storage; document production · Lesson 3 of 5

Exit ticket

Answer on paper before you go. Then check.

  1. A .pdf is used because…

    A Anyone can edit itB It is the smallest fileC It looks the same on every computer

    C. It looks the same on every computer Layout and fonts are fixed inside the file.

  2. Zip compression is…

    A NeitherB LossyC Lossless

    C. Lossless Every byte comes back when you unzip.